![]() The sheer increase in map-size is a factor, making it hard to get around as an infantry main, not to mention the overall look being a mix of bland and sterile art direction. In Conquest, having that many players never feels like you're battling more players than previous Battlefields. Plus, it feels painfully unbalanced in Breakthrough. Unfortunately the whole upping the player count on PC and next-gen consoles, from 64 to 128 players, hasn’t added anything to Conquest. Or other times temporarily because of a prevalence of cheaters, technical issues or time-to-kill (TTK) shenanigans.Īll of the above is to contextualise how utterly disappointed I was by the Battlefield 2042 beta, and not because of the bugs I assumed would be (and mostly have been) fixed for launch, but because of a combination of odd anti-Battlefield design logic (no classes WTF?) and the dreaded return of the seemingly baked-in repair systems and wealth of countermeasures for contemporary war vehicles. Sometimes for a new Battlefield game or for a couple of Battlefront detours. There’ve been times that I’ve walked away. ![]() Battlefield Hardline and Battlefield 2142 aside, I’ve sunk countless hours into Battlefield games, from the Wake Island demo for Battlefield 1942 - a begrudging console-only detour with the original Bad Company - to the many thousands of hours from Bad Company 2 onwards. You might reasonably call me a Battlefield apologist where some have tinnitus, my ears ring with the Battlefield theme. And while I’ve been exposed to the lacklustre progression system, tapped into some occasional specialist Synergy, and spent more time with the maps, my initial thoughts haven’t changed.īattlefield 2042 - Review in Progress Excerpt Since writing my epic 6,000-ish word review impressions about my Battlefield 2042 experiences during the controlled review event, I’ve clocked up another 20-plus hours of play time.
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